infographiste عضو متميز
نقاط : 11811 السٌّمعَة : 27 تاريخ التسجيل : 22/09/2009 موطني :
| موضوع: آخر إصدارات برنامج Luxology modo 401 SP5 build 36460 الأحد 18 يوليو 2010, 19:06 | |
| السلام عليكم ورحمة الله وبركاته بسم الله الرحمن الرحيم
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أقدم لكم آخر إصدارات برنامج Luxology modo 401 SP5 build 36460
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Luxology modo 401 SP5 build 36460 | 1.86 GB
Luxology MODO innovative program for 3D modeling, painting and rendering in a single working environment. A special feature of the program is a powerful, yet intuitive tool for designing complex geometric shapes by podrazdelnyh surfaces. Over the years the product was gradually transformed into a full-purpose package. The program interface offers a great setting virtually all the working elements. Very popular are pre-installed in its navigational styles that best approximate the principles of interaction with the tools to the methods practiced in 3DS Max, Maya and other similar decisions. Year: 2010 Version: 401 Service Pack 5 - build 36460 Developer: Luxology LLC Platform: PC Win-32 Win-64 Compatibility with Vista: complete System requirements: - Minimum 1GB RAM - Minimum 100MB available hard disk space (3GB required for all content and integrated training materials) - Mouse or pointing device (pressure sensitive tablets supported) - Monitor resolution of 1024 x 768 or greater - Graphics card with OpenGL support Language: English only Tabletka: Present
For convenience, all the key technological transitions (drawing, animation, rendering, etc.) made in separate modules. Key features: - Mesh and podrazdelnoe Surface Modeling - The exact design geometry - Two types of tools build models: grid-based and graphical - UV editing world- - A powerful and flexible system of drawing for 2D and 3D - Fast rendering - Model and full rendering to the details - Powerful animation and modeling
modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.
modo 401 SP5 Details Fixed: The correct Help file content now appears for the Poly Sweep tool. Fixed: Crash could occur when promoting a Shader Tree Group up one level by a drag-n-drop operation. Fixed: Moving a surface generator out of its material group could cause a crash. Fixed: Typo in word "workplane" in Input Editor for command Show Workplane. Fixed: Referencing scenes which contained replicators could make modo very unstable. Improved: DOF quality is improved in areas that should be just a tiny bit blurred. Fixed: When setting mesh paint source to a specific item, each stroke was causing the item to cycle to another item. Fixed: Bringing in multiple different backdrop items at one time from any angle (perspective, front, etc) was resulting in multiples of the same backdrop item. Fixed: Undoing a Falloff operation could cause a crash in certain cases. Improved: Vertex normal map values were being lost on export to. OBJ format. Fixed: Renderer operation on more than 16 threads. Improved: Layering images with different UV wrapping can soften the image when rendering. Fixed: Control clicking in gray area of the preset browser would crash modo. Fixed: Stencil maps at 100% value on static meshes would cause fur to disappear. Fixed: Path-mode aliasing bug was causing certain scenes to not find images on loading. Fixed: The output for ambient occlusion was incorrect when rendering with volumetrics. Fixed: Parametric Ink was creating a heavily pixelated (mosaic) type effect. Fixed: Memory was leaking from the evaluation of surface generator. Fixed: Attempting to edit a curve on a transformed item layer would cause the curve to jump to its untransformed position. Improved: Issue with selection using middle mouse button (MMB) compared to RMB. Improved: Path constraint performs more smoothly on very long curves. Improved: Morph maps would sometimes not trigger an update in the animation viewport. Improved: modo was sometimes not remembering file load paths (Mac). Fixed: The XYZ axis legend would sometimes spin out of view, such that only one or two axes were visible. Fixed: After loading a scene, modo would sometimes crash when a 2nd HDRE assembly was applied. Improved: The FBX saver will now export static meshes. Fixed: Animating the pivot was causing the object to jump around. Fixed: A CTRL-N sequence on a new scene was infrequently triggering a crash. Improved: modo now supports both binary and ASCII FBX files with a preference option. Improved: Physical Sun now observes the scene up-axis setting. Fixed: Center and pivot selection from scripts is now fixed. Fixed: Potential crash when creating tabbed viewports. Fixed: Potential crash when loading a corrupted file. Fixed: Issue with hit testing during vector displacement sculpting. Fixed: Transparency in COLLADA. Fixed: Loading meshes via skin controllers in COLLADA. Improved: The Software Developers Kit (SDK) will now build with TinyXML. Fixed: Minor Windows 7 bug. Fixed: Minor bug with COLLADA incremental naming where the string "Material" was being pre-pended unnecessarily. Fixed: Bug with F1 help system for an incorrect jump to the poly.sweep tool information. Improved: SP4 allows deformed meshes to be frozen without subdivision. Fixed: Custom vertex normals in COLLADA. Fixed: Key repeat on select.expand and select.contract. Fixed: Potential problem when loading FBX with animation and saving the file. Animation is now available on a reload operation without having to exit modo first. Fixed: Solar disc intensity with non-unity white point. Fixed: Potential infinite recursion in file scanning, perhaps fixing number a random crash on Mac OS X. Fixed: Race condition in thread shutdown, most likely fixing a random hanging condition on Windows.
modo 401 SP4 Details Fixed: Potential crash when creating tabbed viewports. Fixed: Potential crash when loading a corrupted file. Fixed: Issue with hit testing during vector displacement sculpting. Fixed: Transparency in COLLADA. Fixed: Loading meshes via skin controllers in COLLADA. Updated: SolidWorks file loader. Improved: The Software Developers Kit (SDK) will now build with TinyXML. Fixed: Minor Windows 7 bug. Fixed: Minor bug with COLLADA incremental naming where the string "Material" was being pre-pended unnecessarily. Fixed: Bug with F1 help system for an incorrect jump to the poly.sweep tool information. Improved: SP4 allows deformed meshes to be frozen without subdivision. Fixed: Custom vertex normals in COLLADA. Fixed: Key repeat on select.expand and select.contract. Fixed: Potential problem when loading FBX with animation and saving the file. Animation is now available on a reload operation without having to exit modo first. Fixed: Solar disc intensity with non-unity white point. Fixed: Potential infinite recursion in file scanning, perhaps fixing number a random crash on Mac OS X. Fixed: Race condition in thread shutdown, most likely fixing a random hanging condition on Windows.
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نقاط : 13462 السٌّمعَة : 21 تاريخ التسجيل : 04/12/2009 العمر : 34 موطني :
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infographiste عضو متميز
نقاط : 11811 السٌّمعَة : 27 تاريخ التسجيل : 22/09/2009 موطني :
| موضوع: رد: آخر إصدارات برنامج Luxology modo 401 SP5 build 36460 الإثنين 19 يوليو 2010, 02:27 | |
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